Synthesis¶
-
muspy.
write_audio
(path: Union[str, pathlib.Path], music: Music, audio_format: str = None, soundfont_path: Union[str, pathlib.Path] = None, rate: int = 44100, gain: float = None)[source] Write a Music object to an audio file.
Supported formats include WAV, AIFF, FLAC and OGA.
Parameters: - path (str or Path) – Path to write the audio file.
- music (
muspy.Music
) – Music object to write. - audio_format (str, {'wav', 'aiff', 'flac', 'oga'}, optional) – File format to write. Defaults to infer from the extension.
- soundfont_path (str or Path, optional) – Path to the soundfount file. Defaults to the path to the downloaded MuseScore General soundfont.
- rate (int, default: 44100) – Sample rate (in samples per sec).
- gain (float, optional) – Master gain (-g option) for Fluidsynth. Defaults to 1/n, where n is the number of tracks. This can be used to prevent distortions caused by clipping.
-
muspy.
synthesize
(music: Music, soundfont_path: Union[str, pathlib.Path] = None, rate: int = 44100, gain: float = None) → numpy.ndarray[source] Synthesize a Music object to raw audio.
Parameters: - music (
muspy.Music
) – Music object to write. - soundfont_path (str or Path, optional) – Path to the soundfount file. Defaults to the path to the downloaded MuseScore General soundfont.
- rate (int, default: 44100) – Sample rate (in samples per sec).
- gain (float, optional) – Master gain (-g option) for Fluidsynth. Defaults to 1/n, where n is the number of tracks. This can be used to prevent distortions caused by clipping.
Returns: Synthesized waveform.
Return type: ndarray, dtype=int16, shape=(?, 2)
- music (